Interactive Fiction is the Little Market That Could

Interactive Fiction is the Little Market That Could Blast from the Past e-Reading Software

There's a post referenced in tomorrow morning's link post that touches on interactive fiction. That piece claims IF is a new idea that is changing the market. The former claim isn't true, obviously, but the latter claim got me wondering about the size of the interactive fiction market.

Interactive Fiction has been around since the mid-1970s, and as Nick reminded me on Twitter, it grew to be a sizable industry in the 1980s before withering away in the 1990s.

While the money may have gone away, the format did not. IF migrated online back when that meant dialing into someone's computer, and the games followed the transition to the web. I myself played IF games on BBSes in 1996, and around 2000 I found new iterations of titles like Zork on the web.

And then, with the rise of mobile gaming, IF came into a second Renaissance.

Not only are there more options for writing your own IF (there's even a publisher focused on voice-activated stories for Alexa), people are buying IF like never before. We don't have complete revenue data, but some of the IF apps even reached top twenty or even top ten rank for highest-grossing apps in iTunes App Store.

At this point the IF market is worth, conservatively, anywhere from $100 million to $150 million. While that is relatively small potatoes compared to the fiction ebook market, the ranking data suggests that some developers are making millions of dollars from their app.

I don't think  you can say that it is changing the market significantly, there is money there.

About Nate Hoffelder (9907 Articles)
Nate Hoffelder is the founder and editor of The Digital Reader:"I've been into reading ebooks since forever, but I only got my first ereader in July 2007. Everything quickly spiraled out of control from there. Before I started this blog in January 2010 I covered ebooks, ebook readers, and digital publishing for about 2 years as a part of MobileRead Forums. It's a great community, and being a member is a joy. But I thought I could make something out of how I covered the news for MobileRead, so I started this blog."

3 Comments on Interactive Fiction is the Little Market That Could

  1. I think you’re off by a factor of ten there; the videogame industry is around $100 billion dollars, and it seems like everything mentioned is just basic videogames. In my family, we used to call Zork a “typing game,” because that was how you interacted with it, but that was mainly because that was the mid-80s and graphics were rudimentary. And the Zork franchise evolved to include games with advanced graphics and different methods of input.

    And the author of the piece continually refers to them as “fiction apps.” Which I think further blurs the line and supports that really we’re just talking about rudimentary videogames.

    Which I don’t see anything wrong with, mind you. But once you start basing advancement of narrative on reader prompt, I think you’re moving away from “book” and over to “game.” Both are “fiction,” though, so maybe it doesn’t matter in the long run.

  2. ‘To Be or Not to Be’ was published as both paper book and app. Choose Your Own Adventure books are definitely books.

    If I read a CYOA type book on my tablet, does it become a game?

    IF has always straddled that line between ‘literature’ and ‘game’. I don’t see a need to be so firm in drawing the line between the two.

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