I just came across a blog post by Wolfire Games, an app developer. They recently uploaded their first game to the Mac Store, and much to their surprise a pirated copy was already in the store.
You might have heard of this developer before. They've made a couple games and a while back they agreed to let one of their games, Lugaru HD be bundled into the Humble Indie Bundle, a charitable fundraiser. That's the game that's been pirated, and the pirate is claiming that because the Humble Indie Bundle was released under GPL, the pirate can do anything he wants.
Um, no. The code for the games were released under GPL, but not the actual games. The games have a lot of content that isn't covered by the GPL (graphics, sound, etc).
Wolfire report that they've already complained to Apple, and Apple ignored them. I'm not surprised. Why should Apple care about the little people? They're Apple.
Leaving aside the Apple bashing, this is not the first time we've heard of Apple selling pirated content. I'm surprised that Apple have continued to fail to fix the problem. They clearly have a flaw in their procedures, and ignoring the problem is a worrisome pattern of behavior.
Okay, it's only fair that I point out this is only a few days old. You could argue that Apple haven't had time to respond. I disagree. The pirated app should have been suspended within 24 hours, and then left down while Apple investigated.
image via Wolfire